The Takral
You are a member of a race of large reptiles and you have low magical abilities. You can’t use missiles(except spears, axes and javelins).
Your hand to hand combat is epic(1d8), but you have low smarts(intelligence -3).
You can’t be a cleric or a magic-user, but you can be a special class called “Shamen”, which wisdom and intelligence help out with.
Your 5 ft. taller than a human , you have 3 fingered fists, a sinister looking face complete with fangs red slit eyes, green scaly skin, a hissing voice, and you weigh 250 lbs. or more. You must have a Strength score
of 13+ to play a Takral character.
Takral Race Abilities:
Class Choices:
Takral whith less then 10 Wisdom and less than 10 Intelligence can only be fighters.
But if a Takral does have 10 Wisdom and 10 Intelligence, they can be a Shamen, level 1 Shamen get level one Cleric spells, level two Shamen get level one Magic-User spells, and level three Shamen get a single level two Cleric spells, level 4 Shamen get a single level two Magic-User spell and so on an so on. Shamen can only use missiles, daggers, and staffs.
Weapon/Armor Restrictions: Weapons that weigh less than 15 lbs. Do -1 damage and when you attack with them you roll a 8-sided dice and when you roll 2 or less it breaks, but if you roll more then 2 it doesn’t break.
Takral Advancement
Level XP Str. Int. Con. Wis. Char. Dex.
1 0 0 0 0 0 0 0
2 2,100 1 0 0 0 0 0
3 4,050 2 0 0 1 1 1
4 7,000 3 2 3 2 1 1
5 13,000 4 2 4 3 1 1
6 20,000 5 3 5 5 1 1
The Vrallkis
You are a un-holy human like creature, and you have abnormal brain capacity. You are physically frail
and get -1 strength, you worship Necromantical gods and live in dark caves, or towers.
Your hand to hand combat is okay(1d4), but your spell casting is first rate(if you want to be a Cleric).
You are Chaotic Neutral, Neutral Evil, Chaotic Good, or True Neutral.
Your kind of short, being 1 1⁄2 ft. shorter than normal humans, you have naturally sharp fingernails, fangs, pale skin, and you weigh 150 lbs. or less. You must have a Wisdom score
of 13+ and a Strength score of 14- to play a Vrallkis character.
Vrallkis Race Abilities:
Vrallkis’es cannot be fighters unless their strength is 10 or higher,
They make good Clerics(do to the fact that you have to have 13 or more wisdom to be one) and okay Magic-Users.
Weapon/Armor Restrictions: Weapons that weigh 10-14 lbs do -1 damage, 15-19 lbs. -2, 20-24 lbs. -3, and 30 lbs. or over cannot be used.
However, unlike most Clerics, Vrallkis Clerics (also called Vralkai-Zol) can use missiles, however if the missiles (or the firing contraption) weigh 3-5 lbs. -1 damage, 5-10 lbs -3 damage.
Vrallkis Advancement
Level XP Str. Int. Con. Wis. Char. Dex.
1 0 0 0 0 0 0 0
2 2,005 1 1 1 1 1 1
3 4,005 1 2 2 2 1 1
4 6,000 1 2 2 2 1 1
5 13,000 1 3 2 3 1 1
6 30,000 1 3 3 5 2 1




